News

Posted 04/06/2026 by Experience UK

Wookey Hole Invests £250,000 In Cave Projection Experience Ahead Of Centenary Year

Wookey Hole has launched a new cave projection experience designed to present the site’s history, legends and subterranean exploration through mapped visual storytelling. Backed by a £250,000 investment, the project introduces a new interpretive layer to one of the UK’s long-established visitor attractions as it approaches its 100th anniversary as a tourist destination.

For operators, designers and suppliers working across the visitor experience sector, the project highlights the continued value of technology-led interpretation in heritage and natural attractions. Rather than relying solely on static information points or conventional AV installations, Wookey Hole has used projection mapping to integrate narrative content directly into the cave environment.

Three Chambers, Three Distinct Narratives

The experience forms part of a guided cave tour and takes visitors through three chambers, each focused on a separate story linked to the site.

The first chamber introduces the Witch of Wookey Hole, drawing on the well-known local legend of a figure said to have placed curses on the village before being challenged by a monk from Glastonbury Abbey. The Great Hall then shifts the focus to the long relationship between people, the River Axe and the caves themselves, placing human activity within a much wider geological and historical context.

The final section takes place in the Cathedral Chamber, where the narrative turns to early cave divers who explored and mapped Wookey Hole’s underground network. Their work, often carried out with limited and improvised equipment, provides a strong basis for a story centred on risk, discovery and human ingenuity.

Each projection lasts around two minutes, allowing the attraction to add spectacle and interpretation without disrupting tour flow. This is a key consideration for operators managing capacity, dwell time and guided group movement in sensitive environments.

Projection Mapping In A Natural Setting

The attraction has used projection mapping, a specialist technique that aligns visual content with irregular surfaces. In this case, the cave walls act as the display surface, allowing the stories to appear within the physical setting that inspired them.

For the wider attractions sector, this approach shows how AV technology can support place-led storytelling when the medium is carefully aligned with the site. Natural forms, textures and scale become part of the interpretation rather than a backdrop to it.

The installation also demonstrates how investment in media-based experiences can refresh established attractions without removing the qualities that make them distinctive. For Wookey Hole, the caves remain the main asset, while the projections add structure, atmosphere and narrative clarity.

Supporting A Milestone Year For Wookey Hole

The launch arrives as Wookey Hole prepares to mark 100 years as a tourist attraction. The site is also recognising two further milestones: 20 years of the Wookey Hole Circus School and ten years of the Wild Wookey cave experience.

Together, these anniversaries point to a broader operational strategy built around layered visitor offer, heritage interpretation and live experience. For Experience UK’s audience, the project provides a useful example of how established attractions can invest in new content while retaining a strong link to place, history and brand identity.