News

Posted 04/11/2026 by Experience UK

Warner Bros. and Legendary Entertainment Bring Immersive Dune Experience to Los Angeles

Legendary Entertainment and Warner Bros. Pictures have partnered with experiential entertainment platform Fever to introduce DUNE: The Experience, a new immersive attraction launching in Los Angeles in November 2026.

The limited-time production will bring the science-fiction universe created by Frank Herbert into a physical entertainment environment, combining interactive storytelling, themed installations, cinematic sound design and multisensory elements.

Located at 330 South Alameda Street, the attraction will offer an approximately 60-minute experience inspired by the Dune film trilogy, with interactive environments referencing the fictional desert planet Arrakis.

Its launch precedes the scheduled theatrical release of Denis Villeneuve’s Dune: Part Three on 18 December 2026, establishing a connection between cinematic programming and location-based entertainment.

For themed attraction developers, experiential agencies and entertainment operators, the project demonstrates how established film properties can support temporary immersive attractions alongside major theatrical releases.

Interactive Environments Recreate The World Of Arrakis

DUNE: The Experience will incorporate physical environments inspired by the franchise’s distinctive visual identity, translating fictional locations and narrative elements into interactive installations.

The attraction is designed around a sequence of themed encounters, incorporating cinematic visuals, atmospheric audio and tactile features to communicate the setting and mythology of Arrakis.

Among the announced experiences are activities inspired by the Bene Gesserit, the influential organisation within the Dune universe, alongside interactive elements involving concealed messages within ancient-style carvings.

The production will also feature a recreation of Paul Atreides’ throne, providing a recognisable scenic installation associated with the franchise’s central storyline.

A large-scale sandworm installation will serve as another prominent visual feature, referencing one of Dune’s most recognisable creatures.

For scenic design specialists and attraction producers, these elements demonstrate how established screen-based intellectual property can be adapted into physical spaces through detailed environmental design and interactive participation.

Multisensory Storytelling Supports Immersive Attraction Design

The experience will incorporate visual, auditory and tactile elements alongside themed food and beverage services, providing several forms of engagement within the attraction.

Cinematic soundscapes and large-format visuals will contribute to the presentation of the fictional environments, while interactive activities will connect participants with characters, settings and narrative themes.

A dedicated culinary lounge will extend the experience into themed hospitality, introducing food and beverage programming inspired by the Dune universe.

The inclusion of multiple sensory elements highlights an approach to attraction design that connects environmental storytelling with physical participation.

For immersive entertainment studios, the project provides a reference for adapting cinematic worlds into temporary installations without relying exclusively on ride-based attractions.

Themed Hospitality And Retail Extend Commercial Opportunities

DUNE: The Experience will feature a dedicated retail area offering exclusive merchandise associated with the franchise.

Combined with the themed culinary lounge, these facilities introduce additional revenue opportunities alongside admission.

The integration of dining and retail within the narrative environment demonstrates how intellectual property can support commercial activity beyond the central attraction.

For venue operators, the approximately 60-minute format also presents considerations around visitor throughput, operational scheduling and the allocation of space between interactive installations and secondary spending areas.

Implications For Film-Led Experiential Entertainment

The collaboration between Legendary Entertainment, Warner Bros. Pictures and Fever demonstrates how film studios can work with specialist experiential operators to extend franchise engagement beyond cinema releases.

The Los Angeles activation is positioned as a promotional experience supporting Dune: Part Three, while also operating as a standalone entertainment product.

For attraction developers, experiential producers and intellectual property owners, the project highlights opportunities to develop temporary, narrative-led environments supported by established film franchises.

Its combination of detailed scenic installations, interactive storytelling, themed hospitality and licensed merchandise provides a relevant example of how cinematic properties can be adapted for the growing location-based entertainment sector.