BatFast will use IAAPA Expo Europe to show how technology-enabled sport can become a compelling, repeatable entertainment experience for leisure operators. Joining the Experience UK delegation at the UK Pavilion, stand S837, the company will share the latest evolution of its proposition with venue owners, partners and industry leaders.
Its approach combines genuine physical participation with immersive digital gameplay, automated technology and connected scoring. The result transforms familiar sporting activity into an accessible social format that can work across a range of leisure environments. Rather than treating interactive sport as simply another attraction, BatFast focuses on how it can improve the commercial performance of a venue through stronger revenue density, guest throughput, dwell time, repeat visitation and customer engagement.
The company believes technology has already changed how audiences watch sport; the next opportunity is to change how more people participate. By reducing barriers, simplifying operations and adding competitive, trackable gameplay, BatFast aims to create experiences that welcome newcomers while keeping returning players motivated. Its growing range includes technology-led formats inspired by cricket, baseball and racket sports, designed to balance authenticity with entertainment value.
IAAPA Expo Europe will give operators the opportunity to explore where interactive sport fits within family entertainment centres, competitive socialising venues and mixed leisure destinations. BatFast’s team will be available throughout the event to discuss different footprints, audiences and operating models. Meet BatFast as part of Experience UK at the UK Pavilion, stand S837, and discover how connected sport can work harder for guests and operators alike.
That balance between authentic sporting movement and approachable entertainment is important. Guests do not need to arrive as experts, but the activity must still feel credible to regular players. Connected scoring creates a clear social hook, making progress visible and giving groups an immediate reason to compete, compare and try again.

